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path: root/scene/gui/menu_bar.cpp
AgeCommit message (Collapse)Author
2022-09-19Fix #66062: editing shortcut_context in inspectorRedMser
2022-09-06Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`Michael Alexsander
2022-09-01Merge pull request #65156 from YuriSizov/control-customizable-cache-p1Rémi Verschelde
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Add a lifecycle method for manual theme item caching to ControlYuri Sizov
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-08-30Fix switching `MenuBar`'s menus with the keys while mouse hoveringMichael Alexsander
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-28Add item auto-highlighting to `MenuBar`Michael Alexsander
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-19Fix MenuBar minimum size adding unnecessary extra spacing after the last item.bruvzg
2022-08-19Fix MenuBar not processing shortcuts.bruvzg
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.