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path: root/scene/gui/line_edit.h
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2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-24Line edit placeholders now react properly to translation changes.Florian Marchal
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-23Changes IME input to use notification instead of callback, exposes IME ↵bruvzg
methods to gdscript/gdnative.
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-05-08Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde
Implements "Batch Rename" editor tool.
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
API hash fixes
2018-04-30Make the LineEdit "secret" character customizableHugo Locurcio
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-09LineEdit placeholder alignment, content margins, and overflow bugsrobfram
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs.
2018-02-05Fixed #15082: line edit emits two "text_changed" signals when pasting while ↵Federico Frenguelli
text is selected
2018-01-22Implements "Batch Rename" editor tool.Blazej Floch
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-17Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian
TextEdit
2017-10-29Added multi level undo redo to line editPaulb23
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
-Added ability for LineEdit to expand to fit text
2016-06-28add placeholder alpha propertysanikoyes
2016-06-27Add placeholder property for line_editsanikoyes
this useful for user input tip
2016-06-22Added setting to toggle line edit caret blinkPaulb23
2016-06-22Line edit caret no longer draws on focus lossPaulb23
2016-06-22Added caret blink to line editPaulb23
2016-06-18LineEdit: Word jumping and OSX hotkeysIgnacio Etcheverry
2016-06-18LineEdit: Fix and improve selection behaviourIgnacio Etcheverry
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-02Added alignment to LineEdit GUI control.Saracen
2015-10-17misc cleanupJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky