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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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gui
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line_edit.h
Age
Commit message (
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Author
2017-10-29
Added multi level undo redo to line edit
Paulb23
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-06-28
add placeholder alpha property
sanikoyes
2016-06-27
Add placeholder property for line_edit
sanikoyes
2016-06-22
Added setting to toggle line edit caret blink
Paulb23
2016-06-22
Line edit caret no longer draws on focus loss
Paulb23
2016-06-22
Added caret blink to line edit
Paulb23
2016-06-18
LineEdit: Word jumping and OSX hotkeys
Ignacio Etcheverry
2016-06-18
LineEdit: Fix and improve selection behaviour
Ignacio Etcheverry
2016-05-16
Default editing popup for LineEdit and TextEdit
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-02
Added alignment to LineEdit GUI control.
Saracen
2015-10-17
misc cleanup
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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