Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | |
-Added ability for LineEdit to expand to fit text | |||
2016-06-28 | add placeholder alpha property | sanikoyes | |
2016-06-27 | Add placeholder property for line_edit | sanikoyes | |
this useful for user input tip | |||
2016-06-22 | Added setting to toggle line edit caret blink | Paulb23 | |
2016-06-22 | Line edit caret no longer draws on focus loss | Paulb23 | |
2016-06-22 | Added caret blink to line edit | Paulb23 | |
2016-06-18 | LineEdit: Word jumping and OSX hotkeys | Ignacio Etcheverry | |
2016-06-18 | LineEdit: Fix and improve selection behaviour | Ignacio Etcheverry | |
2016-05-16 | Default editing popup for LineEdit and TextEdit | Juan Linietsky | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-02 | Added alignment to LineEdit GUI control. | Saracen | |
2015-10-17 | misc cleanup | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |