Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-03-07 | Merge pull request #46643 from YeldhamDev/hide_all_the_things | Rémi Verschelde | |
Hide more options of disabled properties | |||
2021-03-03 | Hide more options of disabled properties | Michael Alexsander | |
2021-03-01 | LineEdit: Now double click to select a word, and triple click to select all ↵ | Mateo Kuruk Miccino | |
the content using the new TextServer TextEdit: Update the method to search words with the new TextServer | |||
2021-02-18 | Removed hardcoded shortcuts from /scene and converted to input actions | Eric M | |
This removes hardcoded actions from things like LineEdit and TextEdit. Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods. | |||
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-01-26 | [GUI] Enforce virtual keyboard redisplay on clear | Sergey Minakov | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-11-26 | [Complex Text Layouts] Refactor Label and LineEdit controls. | bruvzg | |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-11 | Expose LineEdit scroll offset to scripts | PouleyKetchoupp | |
2020-07-23 | Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit | Rémi Verschelde | |
add force caret display to line edit | |||
2020-07-22 | Add option to disable virtual keyboard for LineEdit | PouleyKetchoupp | |
Co-authored-by: Alexander Holland <alexander.holland@live.de> | |||
2020-07-15 | add force caret display to line edit | Cevantime | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-08 | Update cached_width of the line_edit element when setting it to be secret | sumit0190 | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-01 | Fixed LineEdit alignment when removing text or undo / redo | Paulb23 | |
2019-09-23 | Merge pull request #32048 from YeldhamDev/lineedit_right_icon_fix | Rémi Verschelde | |
Expose LineEdit's 'right_icon' and fix icon size | |||
2019-09-22 | Merge pull request #29895 from ptrojahn/menukey | Rémi Verschelde | |
Support menu key in TextEdit and LineEdit controls | |||
2019-09-22 | Support menu key in TextEdit and LineEdit controls | Paul Trojahn | |
Related to #15542 | |||
2019-09-21 | Expose LineEdit's 'right_icon' and fix icon size | Michael Alexsander Silva Dias | |
2019-09-07 | Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit | Emmanuel Barroga | |
This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-06-24 | Line edit placeholders now react properly to translation changes. | Florian Marchal | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-23 | Changes IME input to use notification instead of callback, exposes IME ↵ | bruvzg | |
methods to gdscript/gdnative. | |||
2018-08-11 | Do not use theme to set LineEdit right_icon | Łukasz Rutkowski | |
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-05-08 | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | |
Implements "Batch Rename" editor tool. | |||
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-04-30 | Make the LineEdit "secret" character customizable | Hugo Locurcio | |
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-09 | LineEdit placeholder alignment, content margins, and overflow bugs | robfram | |
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs. | |||
2018-02-05 | Fixed #15082: line edit emits two "text_changed" signals when pasting while ↵ | Federico Frenguelli | |
text is selected | |||
2018-01-22 | Implements "Batch Rename" editor tool. | Blazej Floch | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Exposed LineEdit's "selection_clear" and renamed it to "deselect". | Michael Alexsander Silva Dias | |
2017-11-11 | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | |
TextEdit | |||
2017-10-29 | Added multi level undo redo to line edit | Paulb23 | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. |