Age | Commit message (Collapse) | Author | |
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2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-08 | Update cached_width of the line_edit element when setting it to be secret | sumit0190 | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-01 | Fixed LineEdit alignment when removing text or undo / redo | Paulb23 | |
2019-09-23 | Merge pull request #32048 from YeldhamDev/lineedit_right_icon_fix | Rémi Verschelde | |
Expose LineEdit's 'right_icon' and fix icon size | |||
2019-09-22 | Merge pull request #29895 from ptrojahn/menukey | Rémi Verschelde | |
Support menu key in TextEdit and LineEdit controls | |||
2019-09-22 | Support menu key in TextEdit and LineEdit controls | Paul Trojahn | |
Related to #15542 | |||
2019-09-21 | Expose LineEdit's 'right_icon' and fix icon size | Michael Alexsander Silva Dias | |
2019-09-07 | Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit | Emmanuel Barroga | |
This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-06-24 | Line edit placeholders now react properly to translation changes. | Florian Marchal | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-23 | Changes IME input to use notification instead of callback, exposes IME ↵ | bruvzg | |
methods to gdscript/gdnative. | |||
2018-08-11 | Do not use theme to set LineEdit right_icon | Łukasz Rutkowski | |
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-05-08 | Merge pull request #15928 from StateOff/feature_batch_rename | Rémi Verschelde | |
Implements "Batch Rename" editor tool. | |||
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-04-30 | Make the LineEdit "secret" character customizable | Hugo Locurcio | |
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-09 | LineEdit placeholder alignment, content margins, and overflow bugs | robfram | |
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs. | |||
2018-02-05 | Fixed #15082: line edit emits two "text_changed" signals when pasting while ↵ | Federico Frenguelli | |
text is selected | |||
2018-01-22 | Implements "Batch Rename" editor tool. | Blazej Floch | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Exposed LineEdit's "selection_clear" and renamed it to "deselect". | Michael Alexsander Silva Dias | |
2017-11-11 | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | |
TextEdit | |||
2017-10-29 | Added multi level undo redo to line edit | Paulb23 | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | |
-Added ability for LineEdit to expand to fit text | |||
2016-06-28 | add placeholder alpha property | sanikoyes | |
2016-06-27 | Add placeholder property for line_edit | sanikoyes | |
this useful for user input tip | |||
2016-06-22 | Added setting to toggle line edit caret blink | Paulb23 | |
2016-06-22 | Line edit caret no longer draws on focus loss | Paulb23 | |
2016-06-22 | Added caret blink to line edit | Paulb23 | |
2016-06-18 | LineEdit: Word jumping and OSX hotkeys | Ignacio Etcheverry | |
2016-06-18 | LineEdit: Fix and improve selection behaviour | Ignacio Etcheverry | |
2016-05-16 | Default editing popup for LineEdit and TextEdit | Juan Linietsky | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-02 | Added alignment to LineEdit GUI control. | Saracen | |