Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-05 | Fixed #15082: line edit emits two "text_changed" signals when pasting while ↵ | Federico Frenguelli | |
text is selected | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-09 | Fix signal arguments shadowing member variables | Rémi Verschelde | |
Fixes #10212. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15103 from poke1024/lineedit-key-up-down | Rémi Verschelde | |
Support KEY_UP and KEY_DOWN in LineEdit | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | Support KEY_UP and KEY_DOWN in LineEdit | Bernhard Liebl | |
2017-12-17 | Exposed LineEdit's "selection_clear" and renamed it to "deselect". | Michael Alexsander Silva Dias | |
2017-12-06 | Check for icon in LineEdit::set_cursor_position | TheAspiringHacker | |
Fixes #14340 | |||
2017-11-18 | change expand_to_len property to add on nonzero...also rename to | kbake | |
expand_to_text_length and shift window on expand to see all text | |||
2017-11-11 | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | |
TextEdit | |||
2017-10-30 | Merge pull request #12268 from AlexHolly/fix-lineedit-selection | Rémi Verschelde | |
Fix LineEdit drag selection to the left | |||
2017-10-29 | Added multi level undo redo to line edit | Paulb23 | |
2017-10-20 | fix LineEdit drag selection to the left | AlexHolly | |
2017-10-01 | Fixed center align in LineEdit | balint magyar | |
2017-09-26 | Fix crash when scene has LineEdit and run from editor | volzhs | |
2017-09-24 | Fixed caret blink and speed resetting in scenes, issue 10764 | Paulb23 | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-03 | Fixed some metrics (some issues caused by the new Noto Sans font). | Daniel J. Ramirez | |
plus other minor fixes | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde | |
Partial revert of #10380 based on contributor ~~bullying~~ feedback. | |||
2017-08-17 | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | |
Also renames `set_message_translation` to `set_message_localization` for consistency. | |||
2017-08-11 | Merge pull request #10142 from bruvzg/3.0-osx-ime | Rémi Verschelde | |
Add IME support (macOS) | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | Implement NSTextInputClient protocol for IME | bruvzg | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-07-19 | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | |
Fixed window title bar margins. fixed compilation error | |||
2017-07-17 | Merge pull request #9652 from djrm/theme_fixes | Rémi Verschelde | |
Improvements and fixes for the default theme. | |||
2017-07-17 | LineEdit: don't undo uneditable LineEdit | Poommetee Ketson | |
2017-07-16 | Improvements and fixes for the default theme. | Daniel J. Ramirez | |
Added customizable border size and window highlight. | |||
2017-07-11 | IME window follow the input cursor. | geequlim | |
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit. | |||
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-03 | LineEdit: fix placeholder text affected by secret | Poommetee Ketson | |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience |