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path: root/scene/gui/line_edit.cpp
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2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-09Fix signal arguments shadowing member variablesRémi Verschelde
Fixes #10212.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Merge pull request #15103 from poke1024/lineedit-key-up-downRémi Verschelde
Support KEY_UP and KEY_DOWN in LineEdit
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27Support KEY_UP and KEY_DOWN in LineEditBernhard Liebl
2017-12-17Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias
2017-12-06Check for icon in LineEdit::set_cursor_positionTheAspiringHacker
Fixes #14340
2017-11-18change expand_to_len property to add on nonzero...also rename tokbake
expand_to_text_length and shift window on expand to see all text
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian
TextEdit
2017-10-30Merge pull request #12268 from AlexHolly/fix-lineedit-selectionRémi Verschelde
Fix LineEdit drag selection to the left
2017-10-29Added multi level undo redo to line editPaulb23
2017-10-20fix LineEdit drag selection to the leftAlexHolly
2017-10-01Fixed center align in LineEditbalint magyar
2017-09-26Fix crash when scene has LineEdit and run from editorvolzhs
2017-09-24Fixed caret blink and speed resetting in scenes, issue 10764Paulb23
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-03Fixed some metrics (some issues caused by the new Noto Sans font).Daniel J. Ramirez
plus other minor fixes
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-18Rename localization method to `tr` againRémi Verschelde
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-17Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde
Also renames `set_message_translation` to `set_message_localization` for consistency.
2017-08-11Merge pull request #10142 from bruvzg/3.0-osx-imeRémi Verschelde
Add IME support (macOS)
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
Closes #7695
2017-07-19Icons can now be added inside line edits (Search icon).Daniel J. Ramirez
Fixed window title bar margins. fixed compilation error
2017-07-17Merge pull request #9652 from djrm/theme_fixesRémi Verschelde
Improvements and fixes for the default theme.
2017-07-17LineEdit: don't undo uneditable LineEditPoommetee Ketson
2017-07-16Improvements and fixes for the default theme.Daniel J. Ramirez
Added customizable border size and window highlight.
2017-07-11IME window follow the input cursor.geequlim
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-03LineEdit: fix placeholder text affected by secretPoommetee Ketson
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky
replaced by mouse filter