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path: root/scene/gui/line_edit.cpp
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2022-07-05Change LineEdit caret blink to use processNolkaloid
Now using internal process for blinking instead of a Timer node
2022-06-10Fix setting line edit caret after dobule and triple clickiwek
2022-06-05Take into account the clear icon's size even when not visible in `LineEdit`sMichael Alexsander
2022-05-28Fix LineEdit clear button for asymmetric styleboxHaoyu Qiu
2022-05-13Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and ↵bruvzg
CodeEdit.
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-03-17Unify TextServer built-in module and GDExtension code.bruvzg
2022-03-06Remove duplicate editor settings definitionskobewi
2022-03-04Add optional constructor arguments to more Control nodesHugo Locurcio
This can be used to make editor code more compact. However, as of writing, these constructor arguments cannot be used from the scripting API. This was already provided for Label and CheckBox, but it was missing for other Control nodes where it made sense to provide a default value.
2022-03-03Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0Hugo Locurcio
This fixes carets disappearing in the editor when the Editor Scale setting is set below 100%.
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Add sub-pixel glyph positioning support.bruvzg
2022-01-30Move placeholder color to theme itemPaulb23
2022-01-18Improve locale detection.bruvzg
Use separate language, script and country lists. Add locale selection dialog and property hint.
2022-01-13Merge pull request #54956 from ↵Rémi Verschelde
Calinou/lineedit-textedit-add-caret-width-theme-item Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default.
2022-01-07Add a theme constant to change LineEdit and TextEdit's caret widthHugo Locurcio
This can be useful to improve caret visibility, especially at larger font sizes. This can also be used for accessibility purposes.
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-02Add drag and drop to TextEditConteZero
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-15Fix drag and drop on LineEditConteZero
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-09Merge pull request #54372 from bruvzg/text_edit_uiRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-10-31Add functions for getting name and font style from dynamic and bitmap fonts.bruvzg
Add font selection toolbar editor plugin.
2021-10-27Merge pull request #54166 from ConteZero/unique_selectionRémi Verschelde
2021-10-27Add option to make selection uniqueConteZero
2021-10-23Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warningRémi Verschelde
2021-10-23Fix primary clipboard warningConteZero
2021-10-21Use TitleCase for CTL dialog menu optionsHugo Locurcio
This is more consistent with other actions exposed in the dialog.
2021-10-18Added primary clipboard for LinuxConteZero
2021-10-11Fix inline IME input not working in the empty LineEdit with the placeholder.bruvzg
2021-10-04Remove EDSCALE dependency from /scene/guiYuri Sizov
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-09-29Merge pull request #53000 from Chaosus/lineedit_expose_selection_methodsRémi Verschelde
2021-09-26Fix LineEdit and TextEdit double-click and triple-click selectionjmb462
2021-09-24Add selection getter methods to `LineEdit` Yuri Roubinsky
2021-09-05Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew
2021-08-28Add support for internal nodeskobewi
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-17Improve Undo/Redo menu itemsHaoyu Qiu
* Make Undo/Redo menu items disabled when clicking it does nothing. * Context menu of `TextEdit` * Context menu of `LineEdit` * Editor's Scene menu * Script editor's Edit menu and context menu (for Script and Text) * Make editor undo/redo log messages translatable. * Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`. * Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.