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path: root/scene/gui/line_edit.cpp
AgeCommit message (Expand)Author
2017-09-26Fix crash when scene has LineEdit and run from editorvolzhs
2017-09-24Fixed caret blink and speed resetting in scenes, issue 10764Paulb23
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-03Fixed some metrics (some issues caused by the new Noto Sans font).Daniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-18Rename localization method to `tr` againRémi Verschelde
2017-08-17Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde
2017-08-11Merge pull request #10142 from bruvzg/3.0-osx-imeRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
2017-07-19Icons can now be added inside line edits (Search icon).Daniel J. Ramirez
2017-07-17Merge pull request #9652 from djrm/theme_fixesRémi Verschelde
2017-07-17LineEdit: don't undo uneditable LineEditPoommetee Ketson
2017-07-16Improvements and fixes for the default theme.Daniel J. Ramirez
2017-07-11IME window follow the input cursor.geequlim
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
2017-05-03LineEdit: fix placeholder text affected by secretPoommetee Ketson
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-14Emit "*_changed" signal in set_*volzhs
2016-11-06Caret blink will no longer cause redraw without focus, issue 6167Paulb23
2016-09-28LineEdit long indicator, fix #6624Pawel Kowal
2016-09-19Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas
2016-09-07LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
2016-09-02Fixes LineEdit text selection with mouse selecting more than intendedWaldson Patrício
2016-07-27LineEdit: Fix event handled as text when a mod key is pressedIgnacio Etcheverry