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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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line_edit.cpp
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Author
2017-09-26
Fix crash when scene has LineEdit and run from editor
volzhs
2017-09-24
Fixed caret blink and speed resetting in scenes, issue 10764
Paulb23
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-03
Fixed some metrics (some issues caused by the new Noto Sans font).
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-11
Merge pull request #10142 from bruvzg/3.0-osx-ime
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Implement NSTextInputClient protocol for IME
bruvzg
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-07-19
Icons can now be added inside line edits (Search icon).
Daniel J. Ramirez
2017-07-17
Merge pull request #9652 from djrm/theme_fixes
Rémi Verschelde
2017-07-17
LineEdit: don't undo uneditable LineEdit
Poommetee Ketson
2017-07-16
Improvements and fixes for the default theme.
Daniel J. Ramirez
2017-07-11
IME window follow the input cursor.
geequlim
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-03
LineEdit: fix placeholder text affected by secret
Poommetee Ketson
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-14
Emit "*_changed" signal in set_*
volzhs
2016-11-06
Caret blink will no longer cause redraw without focus, issue 6167
Paulb23
2016-09-28
LineEdit long indicator, fix #6624
Pawel Kowal
2016-09-19
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Andreas Haas
2016-09-07
LineEdit: Quick fix to set_expand_to_text_length argument name
Rémi Verschelde
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-09-02
Fixes LineEdit text selection with mouse selecting more than intended
Waldson Patrício
2016-07-27
LineEdit: Fix event handled as text when a mod key is pressed
Ignacio Etcheverry
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