Age | Commit message (Collapse) | Author |
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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Rindbee/improve-caret-draw-conditions-for-LineEdit
Improve caret drawing conditions for `LineEdit`
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Now, `caret_can_draw` will be validated when a condition that affects
the drawability of the `LineEdit`'s caret changes; `draw_caret` will
be toggled when the caret's visibility is toggled due to blink, and
`draw_caret` will be `false` when `caret_blink_enabled` is disabled.
Fix toggling `caret_blink_enabled` could cause caret to no longer be
displayed.
Fix opening the context menu causing caret to no longer appear.
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change warnings=all to use /W4.
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
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It's been changed in EditorSettings, LineEdit, TextEdit.
Affects setters and getters, and passed parameters, too.
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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Avoid executing the following value-changed logics if the value does not really change.
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Now using internal process for blinking instead of a Timer node
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CodeEdit.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
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character input with Alt / Ctrl modifiers, after processing of shortcuts.
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This can be used to make editor code more compact.
However, as of writing, these constructor arguments cannot be used
from the scripting API.
This was already provided for Label and CheckBox, but it was missing
for other Control nodes where it made sense to provide a default value.
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This fixes carets disappearing in the editor when the Editor Scale
setting is set below 100%.
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Use separate language, script and country lists.
Add locale selection dialog and property hint.
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Calinou/lineedit-textedit-add-caret-width-theme-item
Add a theme constant to change LineEdit and TextEdit's caret width
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
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This can be useful to improve caret visibility, especially at
larger font sizes. This can also be used for accessibility purposes.
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Happy new year to the wonderful Godot community!
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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KoBeWi/update_minimum_size_changed_to_update_minimum_size
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
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