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path: root/scene/gui/line_edit.cpp
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2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky
replaced by mouse filter
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-14Emit "*_changed" signal in set_*volzhs
2016-11-06Caret blink will no longer cause redraw without focus, issue 6167Paulb23
2016-09-28LineEdit long indicator, fix #6624Pawel Kowal
2016-09-19Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas
Fixes #6466
2016-09-07LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
-Added ability for LineEdit to expand to fit text
2016-09-02Fixes LineEdit text selection with mouse selecting more than intendedWaldson Patrício
2016-07-27LineEdit: Fix event handled as text when a mod key is pressedIgnacio Etcheverry
2016-07-15LineEdit: Fix rtl scrolling with mouse drag selectionIgnacio Etcheverry
2016-07-10LineEdit placeholder now accepts translated strings.Ovnuniarchos
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-30Fixed signal connection prints when moving docks, issue 5498Paulb23
2016-06-28add placeholder alpha propertysanikoyes
2016-06-27Add placeholder property for line_editsanikoyes
this useful for user input tip
2016-06-24Merge pull request #5379 from neikeq/pr-issue-5375Rémi Verschelde
Fix weird deselection behaviour with text field
2016-06-24Fix weird deselection behaviour with text fieldIgnacio Etcheverry
- TextEdit will now deselect if Ctrl+Left/Right is pressed - TextEdit and LineEdit no longer deselect text when Alt is pressed (except with Apple style keys)
2016-06-22Added setting to toggle line edit caret blinkPaulb23
2016-06-22Line edit caret no longer draws on focus lossPaulb23
2016-06-22Added caret blink to line editPaulb23
2016-06-18LineEdit: Word jumping and OSX hotkeysIgnacio Etcheverry
2016-06-18LineEdit: Fix and improve selection behaviourIgnacio Etcheverry
2016-06-12rewrote LineEdit window repositioning code so it does not eat the last ↵Juan Linietsky
character, closes #4992
2016-06-09Reverted a PR i don't understand how to find but fixes #5097Juan Linietsky
2016-06-04Merge pull request #5030 from sanikoyes/Pr-fix-label-minsizeRémi Verschelde
fix line_edit&label get min size bug&draw problem
2016-06-04fix line_edit&label get min size bugsanikoyes
fix line_edit draw char(x ofs_max)
2016-05-23GUI Focus mode improvementsZher Huei Lee
Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky
2016-03-15LineEdit/TextEdit: Add Shift+Delete shortcut for cutIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-31-Removed bizarre code introduced in a 2 years old PR, fixes #3483Juan Linietsky
2016-01-14Fix LineEdit not capturing text input eventsIgnacio Etcheverry
2016-01-07TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and EndIgnacio Etcheverry
2016-01-07TextEdit/LineEdit: Handle numpad arrows if NumLock is disabledIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques