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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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label.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-04
Fixed cases where labels with autowrap can overflow the editor ui
PouleyKetchoupp
2019-10-16
Allow Label autowrap to cut words when they exceed line width
PouleyKetchoupp
2019-06-28
Draw the outline as part of the Label font shadow
Hugo Locurcio
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Merge pull request #24428 from akien-mga/label-uppercase
Rémi Verschelde
2018-12-17
Don't accidentally convert string content to char
Hein-Pieter van Braam
2018-12-17
Label: Fix kerning when using Uppercase mode
Rémi Verschelde
2018-11-15
Fix return value of get_total_character_count
Thomas ten Cate
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-04
fix enum cast warnings on clang
karroffel
2018-09-19
Fix Label::get_minimum_size not updating cache size for autowrap
Guilherme Felipe
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-18
Fix Label autowrap clips text
volzhs
2018-05-14
Ceil char width within Label instead of Font
Ruslan Mustakov
2018-05-08
Always emit dynamic font change in update_oversampling
Ruslan Mustakov
2018-05-08
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-19
Added font oversampling support
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-31
Merge pull request #10096 from toger5/label_stylebox
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Fixes to label and code editor to make editing code hopefully fast again.
Juan Linietsky
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-17
fixed Import LineEdit to label + label stylebox
toger5
2017-07-25
Label: update min size when regenerate wordcache
Poommetee Ketson
2017-07-21
Label: add auto_height
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
Change label so they appear vertically alligned on fill
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-07
Fix Label valign position
volzhs
2016-11-04
fix a tiny typo
ScotFlux
2016-08-02
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-07-18
Label: Added `get_visible_line_count` method
Ignacio Etcheverry
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