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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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label.cpp
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Author
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-07
Fix Label valign position
volzhs
2016-11-04
fix a tiny typo
ScotFlux
2016-08-02
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-07-18
Label: Added `get_visible_line_count` method
Ignacio Etcheverry
2016-07-09
line/col label was changing size with each cursor move, forcing the GUI to re...
Juan Linietsky
2016-07-07
Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-06-09
Fix last line of label being deleted by line spacing
Juan Linietsky
2016-06-09
Revert "Fix min size bug of Label"
Juan Linietsky
2016-06-06
Fix min size bug of Label
volzhs
2016-06-04
fix line_edit&label get min size bug
sanikoyes
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-08
fix minsize-related issues with Label
Zher Huei Lee
2015-09-07
added get_visible_characters() to Label
Zher Huei Lee
2015-09-07
reworked Label class
Zher Huei Lee
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-19
fixed latin separation in label, broke it? for cjk
Juan Linietsky
2015-05-06
clearified parenthesis of if construct
ehriche
2015-05-01
Optimize the code.
Gen
2015-04-30
fixed a autowrap bug when word is too length.
Gen
2015-04-30
Update label.cpp
Gen
2015-04-29
space is only skipped when autowrap.
Gen
2015-04-29
record the number of space before a words.
Gen
2015-04-28
Update label.cpp
Gen
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-21
signed distance field font support
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-05-31
Made a uniform distribution of characters in Label::set_percent_visible()
Theo Hallenius
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky