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path: root/scene/gui/item_list.h
AgeCommit message (Collapse)Author
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-06Improve naming of theme properties throughout GUI codeYuri Sizov
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset
2022-09-01Add a lifecycle method for manual theme item caching to ControlYuri Sizov
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-02-25Fixed bug with text going under scrollbaralbertfay1121
added classes reference update
2022-01-08Expose selectable property of ItemList's Itemjmb462
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-11-30Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`Michael Alexsander
2021-10-28Remove ItemList editor and replace it by a property arrayGilles Roudière
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-21Fix ItemList layout (+EditorFileDialog)Hendrik Brucker
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-15Merge pull request #33685 from Scony/improve-item-lists-add-item-methodsRémi Verschelde
ItemList's add_(icon_)item method returns id of added item
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-21Rename unselect to deselectMarcel Admiraal
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01ItemList's add_(icon_)item method returns id of added itemPawel Lampe
- docs updated
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-30Enhance the tilemap transform buttonsgroud
2018-03-23Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-13expose Itemlist.move_item and optimize functionalityAlexander Holland
2018-02-14Added "allow_reselect" property to ItemList and enabled it for the ↵Michael Alexsander Silva Dias
method/help lists.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Merge pull request #14792 from Krakean/enh-1Rémi Verschelde
A few small Debugger->Errors tab enhancements:
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-18A few small Debugger->Errors tab enhancements:Dmitry Koteroff
1. Added "Clear" button to clear list. 2. Errors list now populated with newest items comes first, so no need to scroll everytime. 3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-11-26Item List small enhancementsDmitry Koteroff
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-03Improved color temperature in script editorDaniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3Rémi Verschelde
Some method fixes
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-11Fixes ItemList::is_same_column_width() return typeIgnacio Etcheverry
2017-07-21Enhanched About dialog, Add ItemList auto_heightPoommetee Ketson
Add set/has_auto_height for ItemList to automatically set minimum size by content. Add hash to About dialog. Resize About dialog so that dev list appears in 3 columns.
2017-07-04ItemList: expose methods, in-editor items editing supportPoommetee Ketson
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()