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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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item_list.cpp
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Author
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-02-25
Fixed bug with text going under scrollbar
albertfay1121
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-08
Expose selectable property of ItemList's Item
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-30
Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`
Michael Alexsander
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-04
Add missing argument names for bindings in GDExtension
Rémi Verschelde
2021-10-28
Remove ItemList editor and replace it by a property array
Gilles Roudière
2021-08-28
Add support for internal nodes
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-21
Fix ItemList layout (+EditorFileDialog)
Hendrik Brucker
2021-08-07
Redraw on item list custom bg/fg colour change
Paulb23
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-31
Use integer coordinates for the font glyphs rendering.
bruvzg
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-15
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-12-06
[Complex Text Layouts] Fix missing ItemList item text buffer init in `add_ico...
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-01
ItemList's add_(icon_)item method returns id of added item
Pawel Lampe
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
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