Age | Commit message (Collapse) | Author |
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Add set/has_auto_height for ItemList to automatically set minimum
size by content.
Add hash to About dialog.
Resize About dialog so that dev list appears in 3 columns.
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-Added system for feature overrides, it's pretty cool :)
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+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
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Make the naming consistent with other classes.
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Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
(cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb)
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this might cause bugs I haven't found yet..
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New customizable editor theme
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
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This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
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- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
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modified files)
-.pck and .zip exporting redone, seems to be working..
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
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visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
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-Changed clip to a property in Control which can be set by the user
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differentiated than generalized _input
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categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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-Modified help to display properties
GDScript can still not make use of them, though.
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Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
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Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.
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Also added functionality for unselecting items in itemlist while clicking in empty space.
Fixes #5772.
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Also forces to recompute the cached rect for all items.
Fixes #5799
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Also removes a couple wrong Godot headers from third-party source files.
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size. Fixes many issues, closes #4907
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-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
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fixes #4607
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
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Fix wrong return and argument types in documentation
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-fixed some warnings for OSX
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