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path: root/scene/gui/item_list.cpp
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2016-06-12fixed tile map editor plugin, all previews are now the same size, closes #4983Juan Linietsky
2016-06-12Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky
size. Fixes many issues, closes #4907
2016-05-27Reorder tiles into nice columnsBojidar Marinov
2016-05-27Use scalar to scale TileMap iconsAndreas Haas
2016-05-24Allow ItemList icons to stretch to max size.Andreas Haas
2016-05-15Changes to FileSystem DockJuan Linietsky
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-13open directory or file when double clickvolzhs
fixes #4607
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
Fix wrong return and argument types in documentation
2016-05-04-make sure single select after multi select works betterJuan Linietsky
-fixed some warnings for OSX
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-03-13Add icon region support for ItemListFranklin Sobrinho
2016-01-22Make custom_bg fit the whole "selected" area in ItemListsRémi Verschelde
Closes #3096
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-09-21Fix typo in ItemList bindingsGeorge Marques
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories