Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-23 | Add some codes, returnes directly if the value is not changed. | 风青山 | |
Avoid executing the following value-changed logics if the value does not really change. | |||
2022-08-21 | Fix `ItemList` selection visual when the scrollbar visibility changes | Michael Alexsander | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-05-06 | Changed signals of ItemList | Vitika9 | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-24 | ItemList selection bug && navigation bug fixed | Thakee Nathees | |
Co-authored-by: kobewi <kobewi4e@gmail.com> | |||
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-03-12 | Allow negative indexes in ItemList and PopupMenu | kobewi | |
2022-02-25 | Fixed bug with text going under scrollbar | albertfay1121 | |
added classes reference update | |||
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | |
2022-01-08 | Expose selectable property of ItemList's Item | jmb462 | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #55487 from YeldhamDev/scroll_bikeshedding | Rémi Verschelde | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke | |
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-11-30 | Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()` | Michael Alexsander | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde | |
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-08-28 | Add support for internal nodes | kobewi | |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-21 | Fix ItemList layout (+EditorFileDialog) | Hendrik Brucker | |
2021-08-07 | Redraw on item list custom bg/fg colour change | Paulb23 | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-02-14 | [CTL] Add missing font outline drawing routines and theme constants. | bruvzg | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-01-31 | Use integer coordinates for the font glyphs rendering. | bruvzg | |
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal | |
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected | |||
2021-01-15 | Merge pull request #33685 from Scony/improve-item-lists-add-item-methods | Rémi Verschelde | |
ItemList's add_(icon_)item method returns id of added item | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Merge pull request #44569 from madmiraal/rename-unselect-deselect | Rémi Verschelde | |
Rename unselect to deselect | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-21 | Rename unselect to deselect | Marcel Admiraal | |
2020-12-06 | [Complex Text Layouts] Fix missing ItemList item text buffer init in ↵ | bruvzg | |
`add_icon_item`. | |||
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |