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path: root/scene/gui/grid_container.cpp
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2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky
replaced by mouse filter
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-06-30throw error if GridContainer::set_columns goes below 1, closes #5316Juan Linietsky
2016-06-17Fix bug in GridContainer not updating minimumsize when columns changes, ↵Juan Linietsky
fixes #4677
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-06-08grid container supports separate h and v spacingJuan Linietsky
closes #2049
2015-04-28bad lookup in grid container corrected, cells are properly aligned again. ↵Juan Linietsky
Fixes #1462
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky