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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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grid_container.cpp
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Author
2018-03-18
Fixes wrong calculation of gridcontainer's children size
Gilles Roudiere
2018-03-13
Merge pull request #17410 from groud/fix_grid_container
Rémi Verschelde
2018-03-10
Fix infinite loop in GridContainer layout
Gary Oberbrunner
2018-03-10
Fixes infinite loop in GridContainer
Gilles Roudiere
2018-03-07
Prevent division by zero in GridContainer
Leon Krause
2018-01-19
Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-30
throw error if GridContainer::set_columns goes below 1, closes #5316
Juan Linietsky
2016-06-17
Fix bug in GridContainer not updating minimumsize when columns changes, fixes...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-08
grid container supports separate h and v spacing
Juan Linietsky
2015-04-28
bad lookup in grid container corrected, cells are properly aligned again. Fix...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky