Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-08 | Merge pull request #32411 from YeldhamDev/fix_grid_overflow | Rémi Verschelde | |
Fix GridContainer's children overflowing it when not all slots of a row are occupied | |||
2019-10-01 | FIX: GridContainer children visibility check for min size evaluation | ternvein | |
2019-09-28 | Make empty columns automatically expand in GridContainer | Michael Alexsander Silva Dias | |
2019-09-28 | Fix GridContainer's children overflowing it when not all slots of a row are ↵ | Michael Alexsander Silva Dias | |
occupied | |||
2019-01-24 | Updates containers minimum size when some constants are modified | groud | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-07 | Revert "Created a new function named get_element in GridContainer. This ↵ | Rémi Verschelde | |
funct…" | |||
2018-05-01 | Merge pull request #16977 from SASUPERNOVA/master | Rémi Verschelde | |
Created a new function named get_element in GridContainer. This funct… | |||
2018-04-23 | Fix GridContainer's children visibility breaking the layout | groud | |
2018-04-15 | Updated fork to match current version of Godot. | SASUPERNOVA | |
2018-03-18 | Fixes wrong calculation of gridcontainer's children size | Gilles Roudiere | |
2018-03-13 | Merge pull request #17410 from groud/fix_grid_container | Rémi Verschelde | |
Fixes infinite loop in GridContainer | |||
2018-03-10 | Fix infinite loop in GridContainer layout | Gary Oberbrunner | |
I had a grid container and tried to set rect.min_height larger in the editor; that caused an infinite loop in GridContainer::_notification at line 118. The reason is max_index was being set to the *height* of the row, not the *index* of the row. So later when it tried to erase that row and try again, there was nothing to erase. I applied the same fix to the width code. | |||
2018-03-10 | Fixes infinite loop in GridContainer | Gilles Roudiere | |
2018-03-07 | Prevent division by zero in GridContainer | Leon Krause | |
2018-01-19 | Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize | Gilles Roudiere | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | |
replaced by mouse filter | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-06-30 | throw error if GridContainer::set_columns goes below 1, closes #5316 | Juan Linietsky | |
2016-06-17 | Fix bug in GridContainer not updating minimumsize when columns changes, ↵ | Juan Linietsky | |
fixes #4677 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-06-08 | grid container supports separate h and v spacing | Juan Linietsky | |
closes #2049 | |||
2015-04-28 | bad lookup in grid container corrected, cells are properly aligned again. ↵ | Juan Linietsky | |
Fixes #1462 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |