Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | |
replaced by mouse filter | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-06-30 | throw error if GridContainer::set_columns goes below 1, closes #5316 | Juan Linietsky | |
2016-06-17 | Fix bug in GridContainer not updating minimumsize when columns changes, ↵ | Juan Linietsky | |
fixes #4677 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-06-08 | grid container supports separate h and v spacing | Juan Linietsky | |
closes #2049 | |||
2015-04-28 | bad lookup in grid container corrected, cells are properly aligned again. ↵ | Juan Linietsky | |
Fixes #1462 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |