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path: root/scene/gui/graph_node.h
AgeCommit message (Expand)Author
2022-08-24Make GraphNode::_validate_property protected so GraphNode can be inherited.Marc Gilleron
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-05-30Improve and fix the GraphNode port hotzonesHendrik Brucker
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-30Improve the VisualShader/VisualScript editor UIHendrik Brucker
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-23Fixes sync issue between position_offset and rect_position in GraphNodeUmang Kalra
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-05-13-Added missing setters to GraphNode.Anilforextra
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-03Fix. resizeable -> resizable.Daniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-08Fixes node selection, and properly ignore mouse on inner comment node body, c...Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-02-Added focus to comment nodeJuan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-01-23-Forgot to add clips input to graphedit, fixes #3420Juan Linietsky
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-12-20WIP work on graph nodes and editingJuan Linietsky