Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-02 | -Added focus to comment node | Juan Linietsky | |
-Make comment node not grab focus on main area | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-01-23 | -Forgot to add clips input to graphedit, fixes #3420 | Juan Linietsky | |
2015-07-20 | Fix tab indent | Mariano Javier Suligoy | |
2015-07-19 | Select and move multiple nodes at once | Mariano Javier Suligoy | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | |
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | |||
2014-12-20 | WIP work on graph nodes and editing | Juan Linietsky | |