Age | Commit message (Expand) | Author |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg |
2022-05-30 | Improve and fix the GraphNode port hotzones | Hendrik Brucker |
2022-05-16 | Merge pull request #60463 from Geometror/improve-vs-1 | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-04-30 | Improve the VisualShader/VisualScript editor UI | Hendrik Brucker |
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-09-23 | Fixes sync issue between position_offset and rect_position in GraphNode | Umang Kalra |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-05-13 | -Added missing setters to GraphNode. | Anilforextra |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-03 | Fix. resizeable -> resizable. | Daniel J. Ramirez |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-08 | Fixes node selection, and properly ignore mouse on inner comment node body, c... | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-02 | -Added focus to comment node | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-01-23 | -Forgot to add clips input to graphedit, fixes #3420 | Juan Linietsky |
2015-07-20 | Fix tab indent | Mariano Javier Suligoy |
2015-07-19 | Select and move multiple nodes at once | Mariano Javier Suligoy |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |
2014-12-20 | WIP work on graph nodes and editing | Juan Linietsky |