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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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graph_node.cpp
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Commit message (
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Author
2022-09-09
Improve parameter naming and documentation in GraphEdit and GraphNode
Yuri Sizov
2022-09-05
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
Maxim Kulkin
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-27
Merge pull request #63249 from V-Sekai/animation_tree_editor_read_only
Rémi Verschelde
2022-08-25
Add read-only mode to AnimationTreeEditor plugins
SaracenOne
2022-08-25
Merge pull request #64806 from Zylann/graph_node_protected_validate_property
Rémi Verschelde
2022-08-24
Make GraphNode::_validate_property protected so GraphNode can be inherited.
Marc Gilleron
2022-08-23
Add some codes, returnes directly if the value is not changed.
风青山
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-05
Remove rect_ prefix from control properties when keyframing
Hakim
2022-08-02
Fix GraphNode slot list
kobewi
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-30
Improve and fix the GraphNode port hotzones
Hendrik Brucker
2022-05-16
Merge pull request #60463 from Geometror/improve-vs-1
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-30
Improve the VisualShader/VisualScript editor UI
Hendrik Brucker
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-05
Fix GraphNode not resizing with larger title
Marc Gilleron
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-18
Improve locale detection.
bruvzg
2022-01-09
[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-24
Merge pull request #38414 from theoway/Fix-GraphNode_offset_update
Rémi Verschelde
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-23
Fixes sync issue between position_offset and rect_position in GraphNode
Umang Kalra
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-18
Optimize StringName usage
reduz
2021-06-28
Fix GraphNode port position when the control has the Expand flag
trollodel
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-13
-Added missing setters to GraphNode.
Anilforextra
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-08
Make GraphNode handle children with EXPAND flag
Leonardo Christino
2021-02-11
Merge pull request #45870 from gongpha/graphedit-connection-update
Rémi Verschelde
2021-02-10
Removed _change_notify
reduz
2021-02-11
Update GraphEdit when GraphNode's slot is updated
Kongfa Waroros
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-28
GraphNode: Add properties for custom icons
James Westman
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-18
Refactor MethodBind to use variadic templates
reduz
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