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path: root/scene/gui/graph_node.cpp
AgeCommit message (Expand)Author
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-07-03Fixed separation of ports on GraphNodelrgilbert
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-01Fix resizer icon visiblity on light theme in GraphNodeChaosus89
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-07-13Fix GraphNode immediately losing focusEmmanuel Barroga
2019-06-04Fix GraphNode not adding seperation after the first nodeBojidar Marinov
2019-03-10Fix cursor going to start while editing GraphNode's titleBojidar Marinov
2019-01-24Updates containers minimum size when some constants are modifiedgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-14Improved VisualScriptEditorDaniel J. Ramirez
2017-09-03Fix. resizeable -> resizable.Daniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-08Fixes node selection, and properly ignore mouse on inner comment node body, c...Juan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-06GraphNode: Remove debug print.Andreas Haas
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-13Expose resizable property of GraphNode in inspectorvolzhs
2016-10-09Merge pull request #6707 from volzhs/graphnodeRémi Verschelde
2016-10-05Expose selected value of GraphNodevolzhs
2016-10-05Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs
2016-09-02-Added focus to comment nodeJuan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky