Age | Commit message (Expand) | Author |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-14 | Improved VisualScriptEditor | Daniel J. Ramirez |
2017-09-03 | Fix. resizeable -> resizable. | Daniel J. Ramirez |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry |
2017-08-08 | Fixes node selection, and properly ignore mouse on inner comment node body, c... | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-06 | GraphNode: Remove debug print. | Andreas Haas |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-13 | Expose resizable property of GraphNode in inspector | volzhs |
2016-10-09 | Merge pull request #6707 from volzhs/graphnode | Rémi Verschelde |
2016-10-05 | Expose selected value of GraphNode | volzhs |
2016-10-05 | Fix GraphEdit grab random node when delete or deselect by clicking empty space | volzhs |
2016-09-02 | -Added focus to comment node | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-24 | Fix crash when GraphNode wasn't a child of a Control | Johan Manuel |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-02-08 | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky |
2016-01-18 | Add zoom to GraphEdit | MarianoGNU |
2015-07-25 | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy |
2015-07-20 | Fix tab indent | Mariano Javier Suligoy |
2015-07-19 | Select and move multiple nodes at once | Mariano Javier Suligoy |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |
2014-12-20 | WIP work on graph nodes and editing | Juan Linietsky |