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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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graph_node.cpp
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Commit message (
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Author
2022-01-18
Improve locale detection.
bruvzg
2022-01-09
[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-24
Merge pull request #38414 from theoway/Fix-GraphNode_offset_update
Rémi Verschelde
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-23
Fixes sync issue between position_offset and rect_position in GraphNode
Umang Kalra
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-18
Optimize StringName usage
reduz
2021-06-28
Fix GraphNode port position when the control has the Expand flag
trollodel
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-13
-Added missing setters to GraphNode.
Anilforextra
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-08
Make GraphNode handle children with EXPAND flag
Leonardo Christino
2021-02-11
Merge pull request #45870 from gongpha/graphedit-connection-update
Rémi Verschelde
2021-02-10
Removed _change_notify
reduz
2021-02-11
Update GraphEdit when GraphNode's slot is updated
Kongfa Waroros
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-28
GraphNode: Add properties for custom icons
James Westman
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-07-03
Fixed separation of ports on GraphNode
lrgilbert
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-01
Fix resizer icon visiblity on light theme in GraphNode
Chaosus89
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-13
Fix GraphNode immediately losing focus
Emmanuel Barroga
2019-06-04
Fix GraphNode not adding seperation after the first node
Bojidar Marinov
2019-03-10
Fix cursor going to start while editing GraphNode's title
Bojidar Marinov
2019-01-24
Updates containers minimum size when some constants are modified
groud
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
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