index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
graph_node.cpp
Age
Commit message (
Expand
)
Author
2016-10-13
Expose resizable property of GraphNode in inspector
volzhs
2016-10-09
Merge pull request #6707 from volzhs/graphnode
Rémi Verschelde
2016-10-05
Expose selected value of GraphNode
volzhs
2016-10-05
Fix GraphEdit grab random node when delete or deselect by clicking empty space
volzhs
2016-09-02
-Added focus to comment node
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-24
Fix crash when GraphNode wasn't a child of a Control
Johan Manuel
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-02-08
-Cleaned up GraphEdit, also fixes #3568
Juan Linietsky
2016-01-18
Add zoom to GraphEdit
MarianoGNU
2015-07-25
Duplicate GraphNode(s) [Control+D]
Mariano Javier Suligoy
2015-07-20
Fix tab indent
Mariano Javier Suligoy
2015-07-19
Select and move multiple nodes at once
Mariano Javier Suligoy
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-20
WIP work on graph nodes and editing
Juan Linietsky