summaryrefslogtreecommitdiff
path: root/scene/gui/graph_node.cpp
AgeCommit message (Collapse)Author
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-24Fix crash when GraphNode wasn't a child of a ControlJohan Manuel
2016-06-18Add missing license headers in our source files (#5255)RĂ©mi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-02-08-Cleaned up GraphEdit, also fixes #3568Juan Linietsky
2016-01-18Add zoom to GraphEditMarianoGNU
Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button.
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-01-08Fixes to GraphEdit:Juan Linietsky
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-20WIP work on graph nodes and editingJuan Linietsky