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path: root/scene/gui/graph_edit.h
AgeCommit message (Expand)Author
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-26Fix GraphEdit dragging issues at scales != 1Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-08-Cleaned up GraphEdit, also fixes #3568Juan Linietsky
2016-01-23-Forgot to add clips input to graphedit, fixes #3420Juan Linietsky
2016-01-18Add a slider to handle zoomMarianoGNU
2016-01-18Add zoom to GraphEditMarianoGNU
2016-01-18New shader nodes are now created under (more or less) the cursor.Ovnuniarchos
2015-07-24Box selection for GraphNodesMariano Javier Suligoy
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky