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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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graph_edit.h
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Commit message (
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Author
2022-01-06
Add `GraphEdit` drag notifications
Johannes Witt
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-15
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Rémi Verschelde
2021-12-12
Expose connection hot zones in GraphNode
mechPenSketch
2021-11-15
Making nodes enclosed within comment move with the comment node
Umang Kalra
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Make GraphEdit connections consistent on zoom
Jummit
2021-08-21
Refactor GraphEdit connections
Jummit
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-06-25
Remove clips_input() method and use clip_content
kobewi
2021-06-16
Make zoom limits and step adjustable in GraphEdit
Yuri Sizov
2021-06-10
Move default values from definition to declaration in GraphEdit
Marcel Admiraal
2021-03-25
Fix typo 'previus_selected'
volzhs
2021-02-11
Merge pull request #45870 from gongpha/graphedit-connection-update
Rémi Verschelde
2021-02-11
Update GraphEdit when GraphNode's slot is updated
Kongfa Waroros
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Added GraphEdit properties to control lines thickness and antialiasing
Yuri Roubinsky
2020-12-17
FIx visual issues with GraphEdit minimap
Yuri Sizov
2020-11-30
Add a minimap to the GraphEdit
Yuri Sizov
2020-10-19
Fix emit_signal timing for GraphEdit's begin/end node move
Gabriel Van Eyck
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-04
Prevents incorrect connection attempt on port clicking in GraphEdit
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-16
Remove get_local_mouse_position() hack in GraphEdit
smartin015
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-15
Add "node_unselected" signal for GraphEdit
asheraryam
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-19
Repaired mistyped of 'just_disconnected'.
M. Huri
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
prettier connections for graph edit
Juan Linietsky
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