Age | Commit message (Expand) | Author |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-04 | Prevents incorrect connection attempt on port clicking in GraphEdit | Yuri Roubinsky |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-05-16 | Remove get_local_mouse_position() hack in GraphEdit | smartin015 |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-15 | Add "node_unselected" signal for GraphEdit | asheraryam |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-19 | Repaired mistyped of 'just_disconnected'. | M. Huri |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky |
2018-07-24 | Improve VisualScript UX | K. S. Ernest (iFire) Lee |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | prettier connections for graph edit | Juan Linietsky |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-26 | Fix GraphEdit dragging issues at scales != 1 | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-08 | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky |
2016-01-23 | -Forgot to add clips input to graphedit, fixes #3420 | Juan Linietsky |
2016-01-18 | Add a slider to handle zoom | MarianoGNU |
2016-01-18 | Add zoom to GraphEdit | MarianoGNU |
2016-01-18 | New shader nodes are now created under (more or less) the cursor. | Ovnuniarchos |
2015-07-24 | Box selection for GraphNodes | Mariano Javier Suligoy |
2015-07-20 | Fix tab indent | Mariano Javier Suligoy |
2015-07-19 | Select and move multiple nodes at once | Mariano Javier Suligoy |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |