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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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graph_edit.h
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Author
2022-09-09
Improve parameter naming and documentation in GraphEdit and GraphNode
Yuri Sizov
2022-09-05
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
Maxim Kulkin
2022-08-25
Add read-only mode to AnimationTreeEditor plugins
SaracenOne
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-07-31
Add GraphEdit.is_node_hover_valid(...) method
Johannes Witt
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-30
Improve Graphedit connection lines
Hendrik Brucker
2022-05-30
Improve and fix the GraphNode port hotzones
Hendrik Brucker
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-07
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
Rémi Verschelde
2022-01-06
Add `GraphEdit` drag notifications
Johannes Witt
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
Yuri Sizov
2021-12-15
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Rémi Verschelde
2021-12-12
Expose connection hot zones in GraphNode
mechPenSketch
2021-11-15
Making nodes enclosed within comment move with the comment node
Umang Kalra
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Make GraphEdit connections consistent on zoom
Jummit
2021-08-21
Refactor GraphEdit connections
Jummit
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-06-25
Remove clips_input() method and use clip_content
kobewi
2021-06-16
Make zoom limits and step adjustable in GraphEdit
Yuri Sizov
2021-06-10
Move default values from definition to declaration in GraphEdit
Marcel Admiraal
2021-03-25
Fix typo 'previus_selected'
volzhs
2021-02-11
Merge pull request #45870 from gongpha/graphedit-connection-update
Rémi Verschelde
2021-02-11
Update GraphEdit when GraphNode's slot is updated
Kongfa Waroros
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Added GraphEdit properties to control lines thickness and antialiasing
Yuri Roubinsky
2020-12-17
FIx visual issues with GraphEdit minimap
Yuri Sizov
2020-11-30
Add a minimap to the GraphEdit
Yuri Sizov
2020-10-19
Fix emit_signal timing for GraphEdit's begin/end node move
Gabriel Van Eyck
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-04
Prevents incorrect connection attempt on port clicking in GraphEdit
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-16
Remove get_local_mouse_position() hack in GraphEdit
smartin015
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-15
Add "node_unselected" signal for GraphEdit
asheraryam
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-19
Repaired mistyped of 'just_disconnected'.
M. Huri
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
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