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path: root/scene/gui/graph_edit.h
AgeCommit message (Expand)Author
2022-01-07Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhereRémi Verschelde
2022-01-06Add `GraphEdit` drag notificationsJohannes Witt
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Use GDVIRTUAL* macros when binding virtual methods in exposed classesYuri Sizov
2021-12-15Merge pull request #52015 from mechPenSketch/expose_hotzones2Rémi Verschelde
2021-12-12Expose connection hot zones in GraphNodemechPenSketch
2021-11-15Making nodes enclosed within comment move with the comment nodeUmang Kalra
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Make GraphEdit connections consistent on zoomJummit
2021-08-21Refactor GraphEdit connectionsJummit
2021-08-12Better port handling connection for `GraphEdit`Yuri Roubinsky
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
2021-06-25Remove clips_input() method and use clip_contentkobewi
2021-06-16Make zoom limits and step adjustable in GraphEditYuri Sizov
2021-06-10Move default values from definition to declaration in GraphEditMarcel Admiraal
2021-03-25Fix typo 'previus_selected'volzhs
2021-02-11Merge pull request #45870 from gongpha/graphedit-connection-updateRémi Verschelde
2021-02-11Update GraphEdit when GraphNode's slot is updatedKongfa Waroros
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-18Added GraphEdit properties to control lines thickness and antialiasingYuri Roubinsky
2020-12-17FIx visual issues with GraphEdit minimapYuri Sizov
2020-11-30Add a minimap to the GraphEditYuri Sizov
2020-10-19Fix emit_signal timing for GraphEdit's begin/end node moveGabriel Van Eyck
2020-07-10Add override keywords.Marcel Admiraal
2020-07-04Prevents incorrect connection attempt on port clicking in GraphEditYuri Roubinsky
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-16Remove get_local_mouse_position() hack in GraphEditsmartin015
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-15Add "node_unselected" signal for GraphEditasheraryam
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-19Repaired mistyped of 'just_disconnected'.M. Huri
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-07-24Improve VisualScript UXK. S. Ernest (iFire) Lee
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky