summaryrefslogtreecommitdiff
path: root/scene/gui/graph_edit.h
AgeCommit message (Expand)Author
2020-10-19Fix emit_signal timing for GraphEdit's begin/end node moveGabriel Van Eyck
2020-07-10Add override keywords.Marcel Admiraal
2020-07-04Prevents incorrect connection attempt on port clicking in GraphEditYuri Roubinsky
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-16Remove get_local_mouse_position() hack in GraphEditsmartin015
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-15Add "node_unselected" signal for GraphEditasheraryam
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-19Repaired mistyped of 'just_disconnected'.M. Huri
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-07-24Improve VisualScript UXK. S. Ernest (iFire) Lee
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-26Fix GraphEdit dragging issues at scales != 1Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-08-Cleaned up GraphEdit, also fixes #3568Juan Linietsky
2016-01-23-Forgot to add clips input to graphedit, fixes #3420Juan Linietsky
2016-01-18Add a slider to handle zoomMarianoGNU
2016-01-18Add zoom to GraphEditMarianoGNU
2016-01-18New shader nodes are now created under (more or less) the cursor.Ovnuniarchos
2015-07-24Box selection for GraphNodesMariano Javier Suligoy
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky