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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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graph_edit.h
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
prettier connections for graph edit
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-26
Fix GraphEdit dragging issues at scales != 1
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-08
-Cleaned up GraphEdit, also fixes #3568
Juan Linietsky
2016-01-23
-Forgot to add clips input to graphedit, fixes #3420
Juan Linietsky
2016-01-18
Add a slider to handle zoom
MarianoGNU
2016-01-18
Add zoom to GraphEdit
MarianoGNU
2016-01-18
New shader nodes are now created under (more or less) the cursor.
Ovnuniarchos
2015-07-24
Box selection for GraphNodes
Mariano Javier Suligoy
2015-07-20
Fix tab indent
Mariano Javier Suligoy
2015-07-19
Select and move multiple nodes at once
Mariano Javier Suligoy
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky