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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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graph_edit.h
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Author
2020-11-30
Add a minimap to the GraphEdit
Yuri Sizov
2020-10-19
Fix emit_signal timing for GraphEdit's begin/end node move
Gabriel Van Eyck
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-04
Prevents incorrect connection attempt on port clicking in GraphEdit
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-16
Remove get_local_mouse_position() hack in GraphEdit
smartin015
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-15
Add "node_unselected" signal for GraphEdit
asheraryam
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-19
Repaired mistyped of 'just_disconnected'.
M. Huri
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
prettier connections for graph edit
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-26
Fix GraphEdit dragging issues at scales != 1
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-08
-Cleaned up GraphEdit, also fixes #3568
Juan Linietsky
2016-01-23
-Forgot to add clips input to graphedit, fixes #3420
Juan Linietsky
2016-01-18
Add a slider to handle zoom
MarianoGNU
2016-01-18
Add zoom to GraphEdit
MarianoGNU
2016-01-18
New shader nodes are now created under (more or less) the cursor.
Ovnuniarchos
2015-07-24
Box selection for GraphNodes
Mariano Javier Suligoy
2015-07-20
Fix tab indent
Mariano Javier Suligoy
2015-07-19
Select and move multiple nodes at once
Mariano Javier Suligoy
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky