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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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graph_edit.cpp
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Author
2020-01-16
Fix scrollbar regression on large scales
Michael Alexsander
2020-01-14
Cleanup unnecessary code from before the scrollbar overlapping fixes
Michael Alexsander
2020-01-13
Fix more instances of overlapping scrollbars
Michael Alexsander
2020-01-13
Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Rémi Verschelde
2020-01-07
Make possible to edit the GraphEdit's selection rect colors
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-15
Make holding Ctrl toggle snapping in GraphEdit
Hugo Locurcio
2019-08-30
Fixed GraphEdit header icons to make them update when theme is changed
Chaosus89
2019-08-15
Add an outline to box selection rectangles for better visibility
Hugo Locurcio
2019-07-31
Implement copy/paste in visual shaders
Chaosus
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-03-31
Use the editor theme's accent color for 2D/3D selections and rotations
Hugo Locurcio
2019-03-01
Fixed some crashers, closes #26393
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-02
Make GraphEdit lines smoother and scale their width on hiDPI displays
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
doc: Sync classref with current source
Rémi Verschelde
2018-12-04
Add tooltips to GraphEdit node
Michael Alexsander Silva Dias
2018-10-19
Repaired mistyped of 'just_disconnected'.
M. Huri
2018-10-03
Fix warnings on release builds (not DEBUG_ENABLED)
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-01-30
Expose a few GraphEdit methods to script languages
George Marques
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-10-13
Added and improved some missing icons, plus some other visual fixes.
Daniel J. Ramirez
2017-10-01
Fix GraphEdit mouse scroll axis.
jagt
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-21
Merge pull request #11453 from djrm/pr_visuals
Rémi Verschelde
2017-09-20
Visual tweaks.
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-18
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
Fixes node selection, and properly ignore mouse on inner comment node body, c...
Juan Linietsky
2017-07-27
Do not allow multiple data connections to the same data input slot, fixes #63...
Daniel J. Ramirez
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
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