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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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graph_edit.cpp
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Author
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-12-18
Added GraphEdit properties to control lines thickness and antialiasing
Yuri Roubinsky
2020-12-17
FIx visual issues with GraphEdit minimap
Yuri Sizov
2020-11-30
Add a minimap to the GraphEdit
Yuri Sizov
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-10-20
Removed underscore from GraphEdit begin/end_node_move signals
Yuri Roubinsky
2020-10-19
Fix emit_signal timing for GraphEdit's begin/end node move
Gabriel Van Eyck
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-11
Disconnect item_rect_changed when removing a child of GraphEdit
Wilson E. Alvarez
2020-07-09
Emit signals for GraphEdit multi-node selection and unselection
Maganty Rushyendra
2020-07-05
Fix GraphEdit reconnecting to disconnected port
Yuri Roubinsky
2020-07-04
Prevents incorrect connection attempt on port clicking in GraphEdit
Yuri Roubinsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-16
Remove get_local_mouse_position() hack in GraphEdit
smartin015
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-15
Add "node_unselected" signal for GraphEdit
asheraryam
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-07
GraphEdit: Fix regression with GraphNode mouse filter
Rémi Verschelde
2020-02-06
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
Rémi Verschelde
2020-01-16
Fix scrollbar regression on large scales
Michael Alexsander
2020-01-14
Cleanup unnecessary code from before the scrollbar overlapping fixes
Michael Alexsander
2020-01-13
Fix more instances of overlapping scrollbars
Michael Alexsander
2020-01-13
Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Rémi Verschelde
2020-01-07
Make possible to edit the GraphEdit's selection rect colors
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-15
Make holding Ctrl toggle snapping in GraphEdit
Hugo Locurcio
2019-08-30
Fixed GraphEdit header icons to make them update when theme is changed
Chaosus89
2019-08-15
Add an outline to box selection rectangles for better visibility
Hugo Locurcio
2019-07-31
Implement copy/paste in visual shaders
Chaosus
2019-06-27
Shows menu when dragging connection on empty space in visual shader graph
Chaosus
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-03-31
Use the editor theme's accent color for 2D/3D selections and rotations
Hugo Locurcio
2019-03-01
Fixed some crashers, closes #26393
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
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