Age | Commit message (Expand) | Author |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs |
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Added a list of signals to rename, this should become a header eventually | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-15 | Fix GraphEdit connection wire when resizing GraphNode | volzhs |
2016-10-13 | Fix GraphEdit connection wire when zoom in/out | volzhs |
2016-10-05 | Fix GraphEdit grab random node when delete or deselect by clicking empty space | volzhs |
2016-09-06 | Better snapping for graph ports, closes #6394 | Juan Linietsky |
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-23 | prettier connections for graph edit | Juan Linietsky |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-26 | Fix GraphEdit dragging issues at scales != 1 | Rémi Verschelde |
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-03-09 | fix two reading uninitialized pointers | Hubert Jarosz |
2016-02-08 | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky |
2016-01-23 | -Forgot to add clips input to graphedit, fixes #3420 | Juan Linietsky |
2016-01-18 | Add a slider to handle zoom | MarianoGNU |
2016-01-18 | Add zoom to GraphEdit | MarianoGNU |
2016-01-18 | New shader nodes are now created under (more or less) the cursor. | Ovnuniarchos |
2015-07-26 | Delete selected nodes with the Delete key | Mariano Javier Suligoy |
2015-07-25 | Duplicate GraphNode(s) [Control+D] | Mariano Javier Suligoy |
2015-07-24 | Box selection for GraphNodes | Mariano Javier Suligoy |
2015-07-20 | Fix tab indent | Mariano Javier Suligoy |
2015-07-19 | Select and move multiple nodes at once | Mariano Javier Suligoy |
2015-07-16 | Use popup menu to add new nodes to the shader graph editor in the last clicke... | Mariano Javier Suligoy |