index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
graph_edit.cpp
Age
Commit message (
Expand
)
Author
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-26
Fix GraphEdit dragging issues at scales != 1
Rémi Verschelde
2016-07-07
Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-03-09
fix two reading uninitialized pointers
Hubert Jarosz
2016-02-08
-Cleaned up GraphEdit, also fixes #3568
Juan Linietsky
2016-01-23
-Forgot to add clips input to graphedit, fixes #3420
Juan Linietsky
2016-01-18
Add a slider to handle zoom
MarianoGNU
2016-01-18
Add zoom to GraphEdit
MarianoGNU
2016-01-18
New shader nodes are now created under (more or less) the cursor.
Ovnuniarchos
2015-07-26
Delete selected nodes with the Delete key
Mariano Javier Suligoy
2015-07-25
Duplicate GraphNode(s) [Control+D]
Mariano Javier Suligoy
2015-07-24
Box selection for GraphNodes
Mariano Javier Suligoy
2015-07-20
Fix tab indent
Mariano Javier Suligoy
2015-07-19
Select and move multiple nodes at once
Mariano Javier Suligoy
2015-07-16
Use popup menu to add new nodes to the shader graph editor in the last clicke...
Mariano Javier Suligoy
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
[prev]