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path: root/scene/gui/graph_edit.cpp
AgeCommit message (Expand)Author
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08Fixes node selection, and properly ignore mouse on inner comment node body, c...Juan Linietsky
2017-07-27Do not allow multiple data connections to the same data input slot, fixes #63...Daniel J. Ramirez
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Added a list of signals to rename, this should become a header eventuallyJuan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-15Fix GraphEdit connection wire when resizing GraphNodevolzhs
2016-10-13Fix GraphEdit connection wire when zoom in/outvolzhs
2016-10-05Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs
2016-09-06Better snapping for graph ports, closes #6394Juan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-26Fix GraphEdit dragging issues at scales != 1Rémi Verschelde
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-03-09fix two reading uninitialized pointersHubert Jarosz
2016-02-08-Cleaned up GraphEdit, also fixes #3568Juan Linietsky
2016-01-23-Forgot to add clips input to graphedit, fixes #3420Juan Linietsky
2016-01-18Add a slider to handle zoomMarianoGNU
2016-01-18Add zoom to GraphEditMarianoGNU
2016-01-18New shader nodes are now created under (more or less) the cursor.Ovnuniarchos