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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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graph_edit.cpp
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Commit message (
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Author
2022-05-30
Improve Graphedit connection lines
Hendrik Brucker
2022-05-30
Improve and fix the GraphNode port hotzones
Hendrik Brucker
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-17
Add node list param to `GraphEdit::delete_nodes_request` signal
Yuri Rubinsky
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-11
Fix toggling GraphEdit's minimap with `minimap_enabled`
Eric McGuirk
2022-04-11
Fix GraphEdit's valid connections being reversed
kobewi
2022-03-12
popup_request signal emits mouse click position
Fazil Babu
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-07
Merge pull request #56575 from HaSa1002/drag-signal-began
Rémi Verschelde
2022-01-07
Rename GraphEdit connection_drag_begun to connection_drag_started
Johannes Witt
2022-01-07
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
Rémi Verschelde
2022-01-06
Add `GraphEdit` drag notifications
Johannes Witt
2022-01-04
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2022-01-02
Fixed a invalidation of sets and out of range in the _horizontal_alignment fu...
NNesh
2021-12-29
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
Yuri Sizov
2021-12-15
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Rémi Verschelde
2021-12-12
Expose connection hot zones in GraphNode
mechPenSketch
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-15
Making nodes enclosed within comment move with the comment node
Umang Kalra
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-04
Remove EDSCALE dependency from /scene/gui
Yuri Sizov
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-14
Fix error when moving graph node
kobewi
2021-08-28
Add support for internal nodes
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Fix GraphEdit connection colors
Jummit
2021-08-22
Make GraphEdit connections consistent on zoom
Jummit
2021-08-22
Merge pull request #51965 from theoway/fix_node_arranger_origin_bug
K. S. Ernest (iFire) Lee
2021-08-22
Fixes position offset of node groups set by arrange_nodes() in GraphEdit
Umang Kalra
2021-08-21
Refactor GraphEdit connections
Jummit
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-25
Remove clips_input() method and use clip_content
kobewi
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