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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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gradient_edit.h
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Author
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-19
Improve the default project theme
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-20
Fix wrong ColorPicker shape with GradientEdit
jmb462
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-10-04
Remove EDSCALE dependency from /scene/gui
Yuri Sizov
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-09
Some work on double support
Aaron Franke
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-12
Cleanup some unecessary editor/ includes in scene/
Rémi Verschelde
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-07
Many fixes to gradient editor, which was pretty broken. Closes #19308
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel