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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gradient_edit.cpp
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Author
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-19
GradientEdit: Fix index crashes
lupoDharkael
2019-09-02
Implement snapping in the Gradient editor
Hugo Locurcio
2019-06-12
Cleanup some unecessary editor/ includes in scene/
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-23
Fixed a typo, treshhold to threshold.
M. Huri
2018-10-04
Fix more "may be used initialized" warnings from GCC 7
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-07
Many fixes to gradient editor, which was pretty broken. Closes #19308
Juan Linietsky
2018-08-21
Fix grab/select of gradient edit
Guilherme Felipe
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-02-14
Fix weird editor crash when switching from editing one gradient to another ke...
JFonS
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-18
Fix ColorPicker to use theme constants
Poommetee Ketson
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel