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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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gradient_edit.cpp
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Commit message (
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Author
2021-12-20
Fix wrong ColorPicker shape with GradientEdit
jmb462
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-10-04
Remove EDSCALE dependency from /scene/gui
Yuri Sizov
2021-08-28
Add support for internal nodes
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-10
Merge pull request #21922 from aaronfranke/double
Rémi Verschelde
2021-08-09
Follow-Up Add SNames to get theme icon
Nathan Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-07-18
Optimize StringName usage
reduz
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-19
GradientEdit: Fix index crashes
lupoDharkael
2019-09-02
Implement snapping in the Gradient editor
Hugo Locurcio
2019-06-12
Cleanup some unecessary editor/ includes in scene/
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-23
Fixed a typo, treshhold to threshold.
M. Huri
2018-10-04
Fix more "may be used initialized" warnings from GCC 7
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-07
Many fixes to gradient editor, which was pretty broken. Closes #19308
Juan Linietsky
2018-08-21
Fix grab/select of gradient edit
Guilherme Felipe
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-02-14
Fix weird editor crash when switching from editing one gradient to another ke...
JFonS
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-18
Fix ColorPicker to use theme constants
Poommetee Ketson
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel