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path: root/scene/gui/file_dialog.cpp
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2020-04-07Merge pull request #37591 from Anutrix/remove_reduntant_classRémi Verschelde
Removed redundant class LineEditFileChooser from file_dialog
2020-04-06Fixes leaks when running editorqarmin
2020-04-05Removed reduntant class LineEditFileChooser.unknown
2020-04-04Fix file dialog not showing iconsunknown
2020-04-04Remove redundant vbx variable in FileDialogunknown
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-03Improve UX of drive lettersPedro J. Estébanez
Namely, move the drive dropdown to just the left of the path text box and don't include the former in the latter. This improves the UX on Windows. In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its dropdown is kept at the original location.
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-29Double click on a folder didn't open itGil Arasa Verge
There is a deferred call to _update_file_list inside _tree_item_activated but it was not bound.
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-06Add spaces after commas and strip extra ones in *FileDialog filter menuMichael Alexsander
2019-12-06Remove extra spaces from parenthesis in *FileDialog's filter menuMichael Alexsander
2019-10-29Merge pull request #33091 from MCrafterzz/fix10567Rémi Verschelde
Improved project creation UX
2019-10-29Improved UX of selecting directories in (Editor)FileDialog by hiding unused ↵MCrafterzz
gui elements and moving the drive selection
2019-10-24Scroll back to the top after opening a directory in FileDialogHugo Locurcio
This also changes the behavior in EditorFileDialog. This closes #26041.
2019-10-14Fix color of FileDialog iconsYuri Roubinsky
2019-10-05Fix crash in Control functionsqarmin
2019-08-24Tree: fix and expose icon modulationmerumelu
2019-08-21Rename FileDialog's folder icon custom color to `folder_icon_modulate`Hugo Locurcio
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
2019-08-20Use a different color for folder icons in file dialogsHugo Locurcio
This makes them easier to distinguish from files for quick visual grepping. This can also be used in projects by setting the FileDialog "folder" color. The default value (`Color(1, 1, 1)`) has no visual impact, for compatibility with existing projects.
2019-07-26Small adjustments to tooltips in '(Editor)FileDialog'Michael Alexsander Silva Dias
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-06-28Auto-change file extension in EditorFileDialog when filter changesChaosus
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-10Add toggle for hidden file visibility in FileDialogMichael Alexsander Silva Dias
2019-05-29Remove some redundant linesJames Buck
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-03-05Fix general issues with filesystem-related UI components in the editorMichael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-14Prevent FileDialog from stealing focus when setting current file in editorKanabenki
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
Fixes GCC 5 warnings of the form: core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch] core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch] Those can be trivial cases where adding a default fallback is the solution, or more complex issues/hidden bugs where missed values are actually meant to be handled.
2018-09-21Make EditorFileDialog be able to pick a folder when entering itMichael Alexsander Silva Dias
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-25Merge pull request #21231 from AlexHolly/filedialog-fix-multi-selectionRémi Verschelde
Check all selected items on OPEN_MANY/OPEN_FILES in FileDialog, also …
2018-08-20Check all selected items on OPEN_MANY/OPEN_FILES in FileDialog, also changed ↵Alexander Holland
confusing naming.
2018-08-18Fixed !is_inside_tree() errors in file dialogDualMatrix
Fixed !is_inside_tree() errors appearing when current_file has a . in it.
2018-06-06expose lineeditAlexander Holland
2018-02-21Fixed disappearing text on filedialog buttonsMax
2018-02-20Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵Michael Alexsander Silva Dias
while in "Open folder" mode.
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-09Merge pull request #13847 from YeldhamDev/filedialog_titleRémi Verschelde
Added "mode_overrides_title" property to FileDialog